Apparently the fellows at WETA had some problems writing their battle simulator: the soldiers kept running away.
"For the first two years, the biggest problem we had was soldiers fleeing the field of battle," Taylor said.Richard Taylor is the special effects designer, and I highly doubt that any of the software engineers would agree that they spent two years making their system "stupider". I'm very familiar with such simulations (they're related to my Ph.D. field, after all) and I have no doubt that the programmers had to spend some time tweaking the numbers, but if they had to actually remove functionality (or in some other way make the software "stupider") to get the result they wanted, it was probably due to time or budget constraints."We could not make their computers stupid enough to not run away."
(HT: GeekPress.)






