Apparently the fellows at WETA had some problems writing their battle simulator: the soldiers kept running away.

"For the first two years, the biggest problem we had was soldiers fleeing the field of battle," Taylor said.

"We could not make their computers stupid enough to not run away."

Richard Taylor is the special effects designer, and I highly doubt that any of the software engineers would agree that they spent two years making their system "stupider". I'm very familiar with such simulations (they're related to my Ph.D. field, after all) and I have no doubt that the programmers had to spend some time tweaking the numbers, but if they had to actually remove functionality (or in some other way make the software "stupider") to get the result they wanted, it was probably due to time or budget constraints.

(HT: GeekPress.)

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Ok I lied: I had a bunch of stuff stacked up and it needed posting. But this may be it. ;] Michael Williams discovers: A smart computer would run away... Another note on media backlash: Donald Sensing notes that O'Reilly... Read More

» News you could refuse... from Who Tends the Fires

Ok I lied: I had a bunch of stuff stacked up and it needed posting. But this may be it. ;] Michael Williams discovers: A smart computer would run away... Another note on media backlash: Donald Sensing notes that O'Reilly... Read More

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